Why so long?
Pangea just released an OpenGL plugin for QuickTimeVR, (Mac-Only. For now.), offloading the rendering of a scene from QuickTime to the graphics card.
But of course.
Why wasn't this a part of QTVR from the very beginning? Or at least since Quartz was introduced with 10.2.
Time to drag out the panoramic head and start shooting again.
But of course.
Why wasn't this a part of QTVR from the very beginning? Or at least since Quartz was introduced with 10.2.
Time to drag out the panoramic head and start shooting again.